Not everything needs a message
I do believe that games are a form of art, but I believe the value of a game as a work of art isn't measured in the depth or profoundness of its message but in how fun it is, and if there is an intended message, how fun it is for that message to get across. I mean, art is supposed to stimulate the mind, right? So if I'm bored to death by the game I'm playing, even if I understand the message, then it's not very convincing, is it? Every good work of art uses its medium to its advantage, and if the point of a game is just to have a text-based message with almost zero thought put into level design or controls, then write a freaking book. In fact, that would just be easier, wouldn't it? I'm fine for games that have a message, but only ones that avoid text in favor of gameplay to convey it, even if they're very minimalistic.
I'm glad someone decided to say something about it, but I'm deducting a point for this game's very existence being hypocritical.