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64 Game Reviews

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A tribute is one thing.

But it's not really a tribute if nothing about it is different from the source material. Yes, the toy motif is original, but there is virtually nothing about the actual game that isn't absconded straight from Plants vs. Zombies. And what's more, you didn't even bring up Plants vs. Zombies as the inspiration (or more accurately, template) until the comments did.

Not everything needs a message

I do believe that games are a form of art, but I believe the value of a game as a work of art isn't measured in the depth or profoundness of its message but in how fun it is, and if there is an intended message, how fun it is for that message to get across. I mean, art is supposed to stimulate the mind, right? So if I'm bored to death by the game I'm playing, even if I understand the message, then it's not very convincing, is it? Every good work of art uses its medium to its advantage, and if the point of a game is just to have a text-based message with almost zero thought put into level design or controls, then write a freaking book. In fact, that would just be easier, wouldn't it? I'm fine for games that have a message, but only ones that avoid text in favor of gameplay to convey it, even if they're very minimalistic.

I'm glad someone decided to say something about it, but I'm deducting a point for this game's very existence being hypocritical.

As crazy insane as any other Mausland game

I'd mark most games down for incomprehensible clusterfucks, but you always seem to have some elegance making unbelievably fast paced, clutered games work. From Miami Shark to Powerfox to Castle Cat, you never cease to impress me by how you make a game so overstimulating yet still so manageable to play. I tip my hat to you.

A nostalgic marvel.

I feel like I'm playing my old gameboy again! Seriously, I love this game. The law system is very novel and adds a growing tension.

That said, I have a few criticisms. Firstly, it's too short. I know there's a level editor, but 11 levels frankly isn't all that much. I really loved the story and law system and I would have loved to see that go further. Second, it was too easy. I'm probably in the minority here given the comments in the reviews, but I didn't really feel that pushed, at least until the last level. And that last law "Thou shalt not check the rule book" really isn't worth anything unless you have a REALLY bad memory.

But that aside, I loved this game and I'm still giving you ten stars because of how amazing the soundtrack alone is.

Addicting!

I ran through every element in about 3 hours. It was fun and interesting to see how basic elements build up to the ones we see today. Though some combination seemed abstract and too outside the box to really consider. I'd expect the turtle to come from a lizard and shell, not sand and egg. And "poisoned weapon?" Really?

In the end, it's pretty fun. It feels a bit like Scribblenauts except using preexisting elements instead of words.

Brilliant!

I really love these metagames. I had fun while I did, but unfortunately, a glitch erased all the addons I gave my ship but I couldn't afford another weapon, so needless to say, I'm stuck. I'll give you a good score for the concept and execution, but there should at least be a reset data button or something. Unless I missed it.

How can one fit so much win into one flash file?

Gameplay: The gameplay is very dynamic and takes advantage of Mario's abilities very well as well as the FLUDD powers. The exploration is also extremely well handled and I've very rarely found any glitches. As if that wasn't enough, the level designer was incredibly diverse and kept me entertained. I have two issues though: First, the loose passages and certain blatant exploits make sequence breaking very easy; I managed to beat the game with only one shine sprite and beating Bowser just twice. But it's not really a bad thing; it can be fun to look for little ways around the true path. Secondly, maybe its just me, but loading code in the level creator causes it to crash. :P

Story: The storyline was interesting and motivating, characters were well developed and the dialogue was humorous. It felt relatively intense for a Mario game but it was still down to earth enough to be enjoyable and epic.

Sound: A great selection of rips and remixes. It was usually clear as well, but my sound card doesn't let me have many sounds at once without creating short bursts of static.

Originality: Being a tribute more or less, I can't use that it wasn't "original" as a complaint, but the fact that it was able to mix old levels with new gimmicks as well as adding new challenges made it a blast. And on its own, this game is revolutionary as far as internet flash games go.

Overall: Maybe this is just my Super Mario 64 nostalgia talking, but this is the best flash game I've ever played on the internet. I have yet to find another so immersive or addicting; I've spent hours upon hours looking for all 64 shine sprites and star coins (and I've found them all :D). What's more, it holds true to the original Super Mario 64 formula and still able to add new twists where it can. I look forward to more from you. Seriously, Nintendo should hire you on the spot.

Excellent!

I really enjoy these coordination and multitasking type games. In this case, however, I think my favorite part was the music.

Pretty fun...

But the whole "Dodge falling shit for as long as you can" thing has been done to death. Nonetheless, the character's expressions are priceless!

And for future reference, 1. It's only Magma when it's INSIDE the volcano. After it erupts, it's lava, and 2. Neither Magma, nor lava (before it is cooled at least) are as solid as they appear in this game. The only solid things right out of a volcano besides lava that cools quickly are volcanic bombs. But since you named it for the sake of alliteration, I'll let it slide...

You just don't see enough of these.

I'm a huge fan of these rhythm/sidescroller hybrids. To be frank, if I had more experience in making games, I'd definitely make one myself. I especially like the use of black and white; it makes the game very simple and steady. The industrial setting really fits the music. I'd really like to see more of these from you in the future.

O_O

Joe Shmo @MetalMario

Age 33, Male

Human Being

RMS

Frankfort, Kentucky

Joined on 11/2/04

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